So when he enters a new area or cell then HDD provides data (meshes\textures\etc) in real time. Textures are also preloaded into VRAM but i guess it only loads the expected data near the vicinity or cells in which the player currently is. Great video from gopher here if anyone is interested:
Very useful if using heavy mods like warzone-civil war mod. Now it uses 512MB in advance and i can put 100s of characters in one area.
With memory patch i have also stabilised skyrim to very good levels and ugridstoload=7 (my preference, even though i can push much further if i want but i don't due to game's quest stability issues). Yeah i know that some of the data is loaded into RAM, that's why we have loading times. I play on a RAID 0 SSD array, and load times are usually no more than a few seconds. On a mechanical HDD, the load times on a heavily modded Skyrim can be brutal. So when you transition areas, into cities, buildings, dungeons, etc, those assets need to be loaded. Textures aren't the only game assets that need to be loaded into RAM, and there's no possible way that ALL game assets will be loaded into RAM at game start. My old, slower 7950 3GB ran Skyrim at 1440p with quite a few mods in the 45fps range. Your 280X should blow though Skyrim at 900p without a hiccup though. Remember, the console version renders at 600p upscaled to 720p. Yes, you do need the HD textures from Skyrim HD at 1600x900. AFAIK, textures are loaded into VRAM from the HDD though. Technically, no files are ever executed directly from the HDD. I'm going to start playing skyrim and i need it properly configured and tested before i invest 100s of hours in it.
If accessed from HDD directly then is that the reason why my game stutters a bit, even though, i have ASUS R9 280x DC2T graphics card with 3GB of VRAM?Īnd my gaming resolution is 1600x900, so do i even need HD textures? I think i do since it's a 20' inch screen and 1080p vids do look absolutely fantastic on it when compared to 720p vids.Īnd is this the reason why SSD is recommended for skyrim players? What's the function of system RAM in this game then? I thought all games, which are usually 32 bit games, use a max of 2GB RAM? Basically i'm looking for skyrim's I/O load demands and functioning. I want to know whether HD textures are preloaded into VRAM during the load process or are they accessed from my HDD directly in real time whenever i encounter a particular texture? Performance absolutely the same on my hardware with ReduceSystemMemoryUsage set to true or false, but not sure about AMD videocards.So i think my question is pretty straight forward and i hope to get a clear and concise answer about this with some definitive proof behind the statements. If memory fix not work, write your videocard model, vram and ram sizes, OS, short description which huge graphics mods installed, what kind of level of details changes in skyrimprefs.ini changed and (if modified) memory pool properties from there. Fix is not working 100% against out of memory crashes, this is not possible at all, but if not enough what i've done, let me know and will do deeper changes.
The best results from new version will have users with huge amount of video memory and 64 bit OS. Also added button "apply changes" which reloading and recompiling all data (same as Backspace key usage). Replaced all quality parameters in GUI by their text named drop down boxes.Īdded new GUI window and moved in to there buttons "save configuration", "load configuration". Removed SkipShaderOptimization parameter. Increased performance of reflections, did cpu optimizations. Improved frame limiter to make it more stable, which is important when vsync disabled.
Mod is faster than vanilla game when UsePatchSpeedhackWithoutGraphics=true or when it's disabled via UseEffect=false. The goal of this is to use patch features of the mod (memory fix, speed hack, frame limiter, etc). If this will not be enough, i'll do different changes.Īdded UsePatchSpeedhackWithoutGraphics variable to enbseries.ini which allow to disable all graphic changes in the mod and free it's resources. The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)Īdded memory reducing feature to partially fix crashes when many mods installed or moving fast in environment, parameter ReduceSystemMemoryUsage=true enabling such a fix.