Ultimately, we want a skill-based shooting experience on both platforms and are still iterating on it.
Therefore, the PC recoil will have a noticeably stronger kick on the first shot and will feature a diamond recoil pattern that is double the size of the consoles'. We realized there needs to be a difference in recoil between the PC and console experience, due to the nature of their inputs.
Previously, we hadn't realized this was a high priority for players, and your feedback helped put it on our radar. In order to fulfill players' need for hit confirmation, we will be increasing the size of blood splatter after successful hits. This was actually the most common piece of feedback from the community, and we did observe behaviors during the Closed Alpha where players were exploiting the feature to fish for hits through walls and smoke.įor these reasons, hit markers will be removed except for kill confirmation and friendly fire. Our initial approach to this in Siege, for hit confirmation, was adding hit markers, letting you know when a bullet landed successfully on an opponent. Games need to give players a form of confirmation in order to let them know whether their manoeuvers are successful or not.
at3 files which can get converted correctly, too, however, "only" 121'870 of the nearly 400'000 files are convertable. Wwise files correctly and thus revorb doesn't crash either. Took a break, came back and figuered it out within a few minutes: Using ww2ogg with the other codebook converts the. Wwise files can (apparently) not get converted correctly. pck files get (apparently) extracted correctly. My question is: did anyone manage to extract and convert these files and if so, what did I do wrong? They've however different file sizes (reaching from 4KB to 310KB) but when trying to use Revorb it just crashes. pck files, as the converted files don't playback any sound (using VLC). wem) files, no matter wether I extracted them of the.
I also didn't have any success using ww2ogg to convert the. I also tried to make use of Riveal, but with barely any success (regarding the voice files) either: exactly 3 files were correctly extracted and they were all the same. wav files, however, this does not include any of the voice files (which are all in.
I tried to extract all the R6 Siege sound files and after several hours of trial and error I managed to convert all the.